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Vaults of pandius hollow world map 15011/5/2022 ![]() ![]() If you are going to include something like this you need to make the NPCs stand out. Lots of mundane detail, a druidic shrine that is mostly devoid of wonder, the only break a T5 that tries to pickpocket one of the characters. I don’t know what it is with settlements in this issue but they all take up half the adventure and have elaborate maps but they don’t do anything, hold no NPCs of interest and seem to be included mostly to take up space. Then you find a cursed necklace and you might kill the fucking lady if you are incautious, I don’t know what to think of that one. Good hook, you encounter a lady, beaten to within an inch of her life, conscious only long enough to whisper a name ‘the Lake of Orb Loc’, very classic. There’s nothing here.Ī faerie-talish wilderness adventure, that will likely leave a few 1 st level characters dead in a forest, but then again if that isn’t the heart of D&D I don’t know what is. Theoretically it’s not hard to throw in anywhere I guess. And then we killed some Boggarts in a swamp. The Boggarts make effective use of their abilities, have almost no treasure, and that’s about all she wrote. There is a very elaborate hex map of the swamp, with a branching path of good ground, surrounded by various pools, mires, quicksand etc. The adventure is that Boggarts (infant Will ó the Wisps) attempt steal the character’s shit in children guise to lure them into the swamp and face them by the Rotting Willow. Useless maps of the village and the inn consume half the space of the actual adventure. This hommlet of 20-120 people has a 9 th level Fighting Man with a +3 bastard sword for an innkeep, a 4 th level fighting man for a blacksmith and some other nonsense, not that it matters, it’s all filler. ![]() The PCs are thus subjected to several shades of generic villager not trusting halflings and gnomes, with the odd retired adventurer thrown in. The only positive note is effusive praise for the module Fluffy Goes to Heck, a possible candidate for the tenfootpole Best Evar?Ī side-treck with Boggarts a.k.a the Ballad of have you ever fought AC – 6 monsters with confusion spell-like abilities in a swamp? The village of Genericton is 30 centimetres from a swamp haunted by evil faeries with the annoying tendency to disguise themselves as halflings, children or gnomes, prompting the village to despise and distrust these on sight. The editor’s rebuttals are snide, pithy, and redolent with general irritation. ![]() An endless deluge of petulant whines and groans, bemoaning the lack of high level adventures, the lack of Basic D&D modules, the generally abominable quality of the submissions, and the inclusion of anything but Basic or AD&D modules. Dungeon Magazine provides a cornucopia, or perhaps a bottomless pit? of adventures that are short, punchy, well-intentioned and because of the format, use mostly by the book monsters.Ī glance at the letters once again reveal the thankless task of the editor for this flagship publication. As the entries are slowly trinkling in and my mind is gearing up towards the weighty task of judging the efforts of the No – Artpunk Contest, it must be kept in fighting shape with a regular diet of adventures that are something else then groundbreaking, innovative, or too Artpunk. ![]()
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